eBook: Works of Game: On the Aesthetics of Games and Art (DRM PDF)
 
電子書格式: DRM PDF
作者: John Sharp 
系列: Playful Thinking
分類: Theory of art ,
Computer games / online games: strategy guides ,
Games development & programming  
書城編號: 20321363

原價: HK$572.00
現售: HK$543.4 節省: HK$28.6

購買後立即進貨, 約需 1-4 天

 
 
製造商: The MIT Press
出版日期: 2015/03/20
頁數: 160
ISBN: 9780262328210
 
>> 相關實體書

商品簡介
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes-to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art.Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"-with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman-represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
Playful Thinking

eBook: Beauty of Games (DRM PDF)

The Beauty of Games (Hardcover)

eBook: Player vs. Monster: The Making and Breaking of Video Game Monstrosity (DRM PDF)

eBook: Treacherous Play (DRM PDF)

eBook: Making Games: The Politics and Poetics of Game Creation Tools (DRM PDF)

eBook: Ambient Play (DRM PDF)

eBook: Play like a Feminist. (DRM PDF)

eBook: Achievement Relocked: Loss Aversion and Game Design (DRM PDF)

eBook: Real Games: What's Legitimate and What's Not in Contemporary Videogames (DRM PDF)

eBook: Uncertainty in Games (DRM PDF)

eBook: Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (DRM PDF)

eBook: Playing Smart: On Games, Intelligence, and Artificial Intelligence (DRM PDF)

eBook: Works of Game: On the Aesthetics of Games and Art (DRM PDF)

eBook: Works of Game: On the Aesthetics of Games and Art (DRM PDF)

eBook: Play Matters (DRM PDF)

eBook: Art of Failure: An Essay on the Pain of Playing Video Games (DRM PDF)

John Sharp 作者作品表

Cybersecurity in the Age of AI: Staying Safe in the Digital World (Paperback)

The Gospel in Many Tongues (Paperback)

The Gospel in Many Tongues (Hardcover)

Modern Foundry Practice: Dealing With the Green-Sand, Dry-Sand and Loam Moulding Process; the Materials Used; Also Detailed Descriptions of the (Hardc

Modern Foundry Practice: Dealing With the Green-Sand, Dry-Sand and Loam Moulding Process; the Materials Used; Also Detailed Descriptions of the (Paper

eBook: Microsoft Visual C# Step by Step (DRM PDF)

eBook: Microsoft Visual C# Step by Step (DRM EPUB)

eBook: Surfaces (DRM PDF)

Iterate: Ten Lessons in Design and Failure (Hardcover)

eBook: Scoring and Grading Systems in Anaesthesia and Intensive Care (DRM EPUB)

eBook: Scoring and Grading Systems in Anaesthesia and Intensive Care (DRM PDF)

Modern Foundry Practice: Dealing With the Green-Sand, Dry-Sand and Loam Moulding Process; the Materials Used; Also Detailed Descriptions of the (Paper

Microsoft Visual C# Step by Step (Paperback)

Insight Cure (Hardcover)

Primary Science: Teaching Theory and Practice (Paperback)

Microsoft Visual C# Step by Step (paperback)

eBook: My Calling to Fulfill: The Orie O. Miller Story (DRM EPUB)

eBook: Works of Game: On the Aesthetics of Games and Art (DRM PDF)

eBook: Works of Game: On the Aesthetics of Games and Art (DRM PDF)

Works of Game: On the Aesthetics of Games and Art (Hardcover)

還有... [顯示所有作品]

* 以上資料僅供參考之用, 香港書城並不保證以上資料的準確性及完整性。
* 如送貨地址在香港以外, 當書籍/產品入口時, 顧客須自行繳付入口關稅和其他入口銷售稅項。

 

 

 

  我的賬戶 |  購物車 |  出版社 |  團購優惠
加入供應商 |  廣告刊登 |  公司簡介 |  條款及細則

香港書城 版權所有 私隱政策聲明

顯示模式: 電腦版 (改為: 手機版)