Moves in Mind: The Psychology of Board Games
 
作者: Fernand Gobet 
分類: Psychology ,
Board games  
書城編號: 683639


售價: $756.00

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出版社: Psychology Press
出版日期: 2012/10/22
重量: 0.41 kg
ISBN: 9780415655651

商品簡介


Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

Contents

Part 1: Introduction.Moves in Mind. Board Games and Cognitive Psychology. The Role of Board Games in Science. The Role of Board Games in Psychology. Structure of the Book. Part 2: Formal Analyses of Board Games. Fundamental Concepts. Board Games in Computer Science and Artificial Intelligence. Information and Complexity Analysis. Game Theory and the Concept of Error. Conclusion. Part 3: Theories of Board-game Psychology. A Brief History of Board-game Psychology. Theories of Chess Skill. Influences from Other Theories of Cognition. Theories of Development and Environment. Conclusion. Part 4: Perception and Categorization. Low-level Perception. High-level Perception and Categorization. Conclusion. Part 5: Memory, Knowledge, and Representations. Memory for Board Positions. Recall of Sequences of Moves and of Games. Estimation of the Number of Chunks in LTM. Mode of Representation. Representations Used in Blindfold Playing. Knowledge and Memory Schemata. Discussion. Conclusion. Part 6: Problem Solving and Decision Making. Empirical Data on Search Behaviour. Empirical Data on tof Perception in Problem Solving. Empirical Data on the Role of Knowledge in Problem Solving. Analogy Formation in Novice Players. Theoretical Accounts. Discussion. Conclusion. Part 7: Learning, Development and Ageing. Early Stages of Learning. Development of Play and Game Behaviour. Developmental Studies of Specific Board Games. Ageing. Conclusion. Part 8: Education and Training. Introduction. Board Game Instruction and the Transfer of Skill. Teaching the Rules and Basic Instruction. Training and Coaching at an Advanced Level. Conclusion. Part 9: Individual Differences and the Neuropsychology of Talent.Intelligence and Visuo-spatial Abilities. Personality. Emotions and Motivation. Board Games and Neuroscience. Overall Conclusion. Part 10: Methodology and Research Designs. Definitions of Expertise. Game Specificity. Illiterate Games. Ecological Validity. Cross-cultural Aspects. The Creation and Use of Archives and Databases. Observations and Natural Experiments. Interviews and Questionnaires. Introspec...

Fernand Gobet 作者作品表

Psychology of Chess (Paperback)

eBook: Psychology of Chess (DRM EPUB)

eBook: Psychology of Chess (DRM PDF)

eBook: Understanding Expertise: A Multi-Disciplinary Approach (DRM PDF)

Understanding Expertise (Paperback)

Moves in Mind: The Psychology of Board Games

Foundations of Cognitive Psychology (Paperback)

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