Introduction to Game Physics with Box2D (Paperback)
 
作者: Ian Parberry 
分類: The arts ,
Digital animation ,
Games development & programming  
書城編號: 896167


售價: $840.00

購買後立即進貨, 約需 18-25 天

 
 
出版社: Taylor & Francis
出版日期: 2013/03/01
尺寸: 0x0x0mm
ISBN: 9781466565760
 
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商品簡介


Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Ian Parberry 作者作品表

eBook: Introduction to Game Physics with Box2D (DRM EPUB)

eBook: Introduction to Game Physics with Box2D (DRM PDF)

eBook: Introduction to Game Physics with Box2D (DRM EPUB)

eBook: Circuit Complexity and Neural Networks (DRM PDF)

Introduction to Game Physics with Box2D (Paperback)

eBook: Introduction to Game Physics with Box2D (DRM PDF)

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