Developing Graphics Frameworks with Java and OpenGL (Hardcover)
 
作者: Lee Stemkoski 
分類: 3D graphics: games programming ,
Graphics programming  
書城編號: 23723144


售價: $2100.00

購買後立即進貨, 約需 18-25 天

 
 
出版社: Crc Pr Inc
出版日期: 2022/05/02
ISBN: 9780367720834
 
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商品簡介


Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language.

Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results.

Author bios

Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming.

James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

Lee Stemkoski 作者作品表

eBook: Java Game Development with LibGDX: From Beginner to Professional (DRM PDF)

eBook: Java Game Development with LibGDX: From Beginner to Professional (DRM EPUB)

eBook: Beginning Java Game Development with LibGDX (DRM PDF)

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