eBook: Homebrew Gaming and the Beginnings of Vernacular Digitality (DRM PDF)
 
電子書格式: DRM PDF
作者: Melanie Swalwell 
系列: Game Histories
分類: Technology: general issues ,
Computer games / online games: strategy guides  
書城編號: 24798293

原價: HK$910.00
現售: HK$864.5 節省: HK$45.5

購買後立即進貨, 約需 1-4 天

 
 
製造商: The MIT Press
出版日期: 2021/08/17
頁數: 256
ISBN: 9780262365611
 
>> 相關實體書

商品簡介
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines-including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges-was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology.Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content
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Melanie Swalwell 作者作品表

eBook: Homebrew Gaming and the Beginnings of Vernacular Digitality (DRM EPUB)

eBook: Homebrew Gaming and the Beginnings of Vernacular Digitality (DRM PDF)

eBook: Game History and the Local (DRM EPUB)

eBook: Game History and the Local (DRM PDF)

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